Second game of the weekend was warhammer fantasy at 2000 points. My tomb kings vs Wills Khorne daemons.
I had most of the usual
My list:
a lvl 4 priest
a king with destroyer of eternities and flaming ward
40 archers
60 warriors
8 necropolis knights (new! and mostly proxied :/)
a necrosphinx
a casket
a catapult
will fielded
a bloodthirster
a unit of fleshhounds
2 largish blocks of bloodletters with heralds
4 bloodcrushers
Turn 1
i won first turn and did very little other than shuffle the necro knights forward slightly, maneuver the sphinx slightly to act as a hammer to teh skeleton warrior anvil and i advanced the archers to let loose a volley of fire.
magic was ok, i got righteous smiting on the archers and a light of death from the casket succeeded but caused maybe 1 wound total?
the archers held aloft their bows and let loose at the bloodletters ahead of them, killing more than half a rank. not a bad start. the catapult aimed for the blood thirster but missed.
will moved everything forwards and his turn was done.
Heres some pics from midway through turn 1 (yum, desert board!)
Turn 2
The first order of business was pondering whether to charge my 8 necro knights into wills 4 bloodcrushers, i decided that was probably worth a try, i measured it up, 12" apart, id need to roll a 5 for their charge, with swiftstride that should be no issue. right? well, triple 1 says otherwise. oh well.
the hierophant left his bunker and wandered behind the archers, who also shuffled backwards, getting further away from charge range but keeping within shooting range.
The archers again got righteous smiting, i went for an unboosted skullstorm which narrowly succeeded through the dispell attempt but fell short of any targets.
The archers caused a few more wounds on the bloodletters
Will charged his bloodcrushers into the necro knights and the flesh hounds into the archers, the bloodthirster seemed reluctant to go near the hammer and anvil combo of warriors and sphinx, moving along behind his back line towards the necro knight/bloodcrusher combat. the bloodletters all advanced.
Combat, and our first chance to see the necro knights in action, they actually fared pretty well, killing 2 bloodcrushers and losing a couple of knights, taking a few more wounds to combat res. but looking pretty good to grind that combat out in the long run due to their sheer numbers and number of wounds.
the flesh hounds took out a rank of archers and took a few wounds in return.
Turn 3
Nothing really moves.
The hierophant goes for a boosted righteous smiting but it gets narrowly dispelled.
the catapult fails again. boo. though it was ward saved if i recall correctly. double boo.
No more shooting so its on to combat, the necro knights take a few more wounds but kill another bloodcrusher. another narrow loss but they stay around.
Will charges a unit of bloodletters into the archers and the bloodthirster into the necroknights combat.
the bloodthirster kills 2 necroknights and the last bloodcrusher whiffs and gets killed by the two remaining knights, 1 dies to res leaving the champ in combat with the thirster on his own.
the archers crumble under weight of attacks and the bloodletters overrun into the catapult and hierophant. doh.
Turn 4
Actually it gets a bit fuzzy about this point but over the course of about 3 turns there was a spell that went off, the bloodthirster finished off the last knight and headed towards the rest of the battle, which culminated in the warrior block taking a charge in the front and flank from 2 blocks of bloodletters but they held and eventually they and the spinx dealt with them. They then took charged by the flesh hounds and blood thirster which was just too much and the units crumbled.
Will had about 800 points left to my 0, i was pretty disappointed at what felt like another crushing defeat, but in hindsight, 500 of those 800 VP's were tied up in the bloodthirster who only had i think 2 wounds remaining, it was a huge improvement over the previous game. I do feel i was too cautious with the warriors and sphinx, i possibly could have pushed them forward a little to fight more on my terms, and of course we can only wonder what might have been if the necro knights hadnt rolled 3 1's for a charge. as it was they won out against the crushers, but if theyd done so further into wills lines the battle may have flowed differently.


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